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[personal profile] sinjun
But then, why wouldn't it be? Let's just consider the source.

In other news, hrm, well, Elyse taught a lesson yesterday, or at least, she helped break a block, so that's just as good. Cea was being taught a lesson, but we didn't finish. Had to pause that scene.

Elyse is also now convinced that Atalanta is a witch icly and Basuma currently comes a close second, but you know, she was trying to do things properly. Next time, she'll just surprise the Amyrlin with whatever proposal she has. See, Elyse can learn. Don't tell the Amyrlin or Atalanta anything or they will just use it against you. Case closed.

Though somehow, I have a feeling that particular attitude will harm the tower, more than help it. Ah well, perhaps Elyse will get over it. Or maybe she'll just learn to play politics. Or maybe she'll end up leaving the tower. Who knows? The joy of playing when you don't have any idea how things will end up!

Political intrigue can be fun, I suppose. It would have been nice to have a break for poor Elyse, but that wasn't to be. *shrugs* At least this way, if she doesn't icly heal properly because of the mind games in the Hall, it's not my fault. Yes, I did have her almost turned, but you know, I had every intention of giving her some time to heal. *shrugs* I'll have to see if I can find that time somehow, despite the politics.

Re: Plotting - Part 2

Date: 2003-04-23 02:28 pm (UTC)
From: [identity profile] eternityschild.livejournal.com
And see, here's where I get confused with all this. We don't script details down to the nitty gritty half the time. Just somethings need reasonable explainations in plotting like.. why would the Hall allow this? Why would Aelgar and Eharon get involved in Essenia? (I still don't have an answer for that.) But yeah.. I mean, I agree with you. One thing I've often noticed is that major global stuff gets started without an overall objective to go on. Or.. many players don't think of their own plots to run.

Re: Plotting - Part 2

Date: 2003-04-23 03:02 pm (UTC)
From: [identity profile] wolfcat.livejournal.com
One thing I've often noticed is that major global stuff gets started without an overall objective to go on.

Yes. And that's a problem. Scene goals are important. But an End Goal is essential. Just be prepared to change your End Goal, if necessary. Or your scene goal, too, for that matter.

Or.. many players don't think of their own plots to run.

Well, yes. I know that frustration terribly, terribly well. For some, it's just a matter of education.

For others, they couldn't even if they wanted to no matter how much you teach them.

And for still others, they live in this "flip on the tv and be entertained" world that gives them everything without them having to make an effort. Even kids' toys nowadays are tailored to that. Just play the cartoon. They've never had to work, and they don't want to work.

Not much to be done about that.

But, with that rare first group... grab 'em, mentor 'em and let 'em go. You know, if you think about it... it's not that different in concept to a discipleship process. To steal a bit from the church. Same idea. Different goal.

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