One thing I've often noticed is that major global stuff gets started without an overall objective to go on.
Yes. And that's a problem. Scene goals are important. But an End Goal is essential. Just be prepared to change your End Goal, if necessary. Or your scene goal, too, for that matter.
Or.. many players don't think of their own plots to run.
Well, yes. I know that frustration terribly, terribly well. For some, it's just a matter of education.
For others, they couldn't even if they wanted to no matter how much you teach them.
And for still others, they live in this "flip on the tv and be entertained" world that gives them everything without them having to make an effort. Even kids' toys nowadays are tailored to that. Just play the cartoon. They've never had to work, and they don't want to work.
Not much to be done about that.
But, with that rare first group... grab 'em, mentor 'em and let 'em go. You know, if you think about it... it's not that different in concept to a discipleship process. To steal a bit from the church. Same idea. Different goal.
Re: Plotting - Part 2
Date: 2003-04-23 03:02 pm (UTC)Yes. And that's a problem. Scene goals are important. But an End Goal is essential. Just be prepared to change your End Goal, if necessary. Or your scene goal, too, for that matter.
Or.. many players don't think of their own plots to run.
Well, yes. I know that frustration terribly, terribly well. For some, it's just a matter of education.
For others, they couldn't even if they wanted to no matter how much you teach them.
And for still others, they live in this "flip on the tv and be entertained" world that gives them everything without them having to make an effort. Even kids' toys nowadays are tailored to that. Just play the cartoon. They've never had to work, and they don't want to work.
Not much to be done about that.
But, with that rare first group... grab 'em, mentor 'em and let 'em go. You know, if you think about it... it's not that different in concept to a discipleship process. To steal a bit from the church. Same idea. Different goal.