May. 15th, 2008

sinjun: (Daisy-cat)
 No LOTRO update. Didn't get into that game as yet. 

Need to get inside my computer case to find a part number for MSI. *sigh*

RP - some fun was had, though the BH scene was a bust. I did learn a couple ooc things though, like how to show my BH id to someone. (flash them... just like flashing a police badge, I guess.) And I got onto the bounty hunter comm channel and learned how to make the bounty board visible. Coolness. Oh, and icly Cody met an expert bounty hunter so there's now a couple of them she can go to, if she should need help. Jasmina's scene continues and that's good fun. (and if Rodney is reading, I'm sorry... *snugs*)

My cats are nuts. they were obviously missing Terry last night. Apache decided not to come home and Ronin and Tal were very vocal, as they wrestled all over the house and tried to break things. 

Gonna walk some today after work, I think. And there's rp tonight. And maybe tomorrow. So, tough to find the time to play LOTRO at the moment. I'm feeling in demand! But then, next week there's not so much time online, so it'll all even out in the end.
sinjun: (mischief)
 

by Byron Reeves, Thomas W. Malone, and Tony O’Driscoll

"Tomorrow’s business landscape could well be alien territory for today’s business leaders. At many companies, important decision making will be distributed throughout the organization to enable people to respond rapidly to change. A lot of work will be done by global teams—partly composed of people from outside the institution, over whom a leader has no formal authority—that are assembled for a single project and then disbanded. Collaboration within these geographically diverse groups will, by necessity, occur mainly through digital rather than face-to-face interaction.

What on earth will leadership look like in such a world—a world whose features have already begun to transform business?

Suspend your skepticism for a moment when we say that the answers may be found among the exploding space stations, grotesque monsters, and spiky-armored warriors of games such as Eve Online, EverQuest, and World of Warcraft. Despite their fantasy settings, these online play worlds—sometimes given the infelicitous moniker MMORPGs (for “massively multiplayer online role-playing games”)—in many ways resemble the coming environment we have described and thus open a window onto the future of real-world business leadership.

... " (From Harvard Business Review, May 2008)

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