sinjun: (Default)
[personal profile] sinjun
Must be driving superstitious lycanthropes nuts.

Okay, so I was up until midnight doing some Briarholt RP, and some ... uhm ... suggesting to the code happy people on GreyScans. The result is that Felix is working away on one of the things I /really/ want to see done. Yay! And Aleriel is dealing with the other. Oh, this just so entirely makes my day. It's good to have capable friends. Thank you both!

And we have an unfinished scene or 4 that I need to get done eventually. So, whatelse is new?

Personally, I'm currently working on the MountCoast City map. This will probably help Felix with his coding. Or at least, it might. We can figure out the DNS server type thing anyway. I'm curious to know how much this will slow things down, Felix. If at all. Anyway, once the map is together and online, we can get the building going. This works for me, and a few others I can name. ;)

See, I have two choices when it gets to be October. I can either get depressed, or I can get busy.

Guess which one I'm choosing?

In other news, there isn't any really. My Mom has the flu. I have a vicious headache today that won't go away. And I don't want to be at work. Other than that, things are great. Think I'll buy a lottery ticket. Maybe it will win. ;) After all, today is a double good luck day.

And psionics definitions/descriptions is in progress. Really it is. ;)

Hey Reefster? Does your kitten have a name yet?

So all in all, my brain is going a mile a minute on the event, on Greyscans, and on Realmwalkers ... plus a few other sidelines.

*beams* Okay, people... are you ready for this?

Re: coding

Date: 2000-10-13 03:05 pm (UTC)
From: [identity profile] damara.livejournal.com
*laughs*

I don't care. All I know is Ky had found a couple things that didn't work quite the way we'd envisioned. So she posted about them.

*shrugs*

We let you guys fix them how you will.

Oh, and Felix, if it's a cab system, then it stays on the road rooms. Should make things easier, really. Fewer DNS addys.

Re: coding

Date: 2000-10-13 05:42 pm (UTC)
wibbble: A manipulated picture of my eye, with a blue swirling background. (Default)
From: [personal profile] wibbble
*ponders*

Hmm.

Every location still needs a number.

Having to stick to roads just makes it harder :o)

(Although in a well-designed system, roads should be the quickest way from place to place anyway)

Re: coding

Date: 2000-10-14 05:11 am (UTC)
From: [identity profile] damara.livejournal.com
Nah, if you only have to get to the corner of Tannery and Bailey to get to 3 different stores, then wouldn't it be easier to somehow link those stores to the corner of Tannery and Bailey? So that the dns lookup gets you the ip address for that corner? And then there would be fewer IP addys to worry about, wouldn't there. In effect, you'd only have to worry about getting from street to street. Does that make sense at all?

Re: coding

Date: 2000-10-15 02:31 am (UTC)
wibbble: A manipulated picture of my eye, with a blue swirling background. (Default)
From: [personal profile] wibbble
*mutters*

Thanks to wibbble.org.uk loosing email I never saw these comments 'til I was bored and went looking for something random to add. ;o)

Hmm..
Yeah, that would work, I suppose. Although it them limits us to cabs and the like. You can send you're little search probe into the same room as Player-X, since they might be in the living room of the apartment complex on Street-Y...

Re: coding

Date: 2000-10-15 08:40 am (UTC)
From: [identity profile] damara.livejournal.com
*blinkblink* Oh.

Now there's a concept.

People find and so forth? But then, that means there's some method (IC'ly) of identifying where people are, like a code chip or something implanted. No?

I'd almost rather people have to do a +where and then tell the cab where to take them. As in .... the +where tells you the player is in the living room, apt 302, SeaCoast apts. So you tell the cab to take you to SeaCoast apts, and it takes you to Santiago St., which is right outside the main entrance to SeaCoast apts. Besides, what if the player they're searching for is on the Lunar Colony ... then the Mountcoast cab should take them to the ferry port so they can get to the shuttle port on the island offshore.

Of course, this could lead to us needing 2 sets, couldn't it? Hmm. Not sure if Lunar City will be big enough to require it's own cab system. Possibly not.

Should we start a new thread on the spamboard with this?

Re: coding

Date: 2000-10-15 05:04 pm (UTC)
wibbble: A manipulated picture of my eye, with a blue swirling background. (Default)
From: [personal profile] wibbble
I'll reply on the spamboard then.

But after I've made food and showered and such. :o)

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