Date: 2003-04-23 02:43 pm (UTC)
Okay.. one thing to point out: Battles without a decisive ending are bad. No one actualy wins, or rather.. the players always win, and that's not always fun. In fact, the players have won just about everything on Heroes. One thing people don't realized (and ICly they can't) is that the Dark was behind the battle of Manetheren and the Fall of Jaramide. A dark squabble gave way to the fall in a sense. It prompted the Light to take what they may or may not could have gotten. So in a way, things like that are scripted and have to be. Also, that plot was to help correct some major problems on the grid.

Some plots need ending scripted, some don't. We don't have many on heroes without scripted endings. Tamlyn's Arches is one of those, and it's refreshing (though I'm taking slack for it from a Wiz p.o.v. with complaints from all over on how I could allow such a suggestion on grid). Heroes plays better with scripted endings for the major stuff. However, the problem comes when those endings are told before the end. Then whereever there was room for players to effect things, they don't because they feel they can't. Another trouble is when players that want involved don't contact the leader of the plot. Then that leader can't fold their ideas into the plot and make them feel important. It's a problem on all sides, really. As for joint running of plots??? What's that??? This is the hardest thing to do cause when one tries to rely on another and that one fails to pull through, then you're screwed.
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