Oh, I know the idea that every single action is scripted is out there. I've had the same feeling myself on occasion, and have tended to back away at that point from playing in those instances, I must confess. I'm not precisely sure where it comes from, but I think that a lot of it is in +bb and @mail presentation. It's a tone of "THOU SHALT" as opposed to "We want to try...". Though, as I said, I'm not certain.
Too, I think it also comes partially from a perception that outside of a core group of players one's opinions on what might or might not constitute a really cool plot twist doesn't count. (It goes back to a variation of that foolish Et-friend debate. I'm hoping that's been quelled, now.) I've been caught both inside and outside that circle, in the past, myself. Guilty as anyone else on either side of the line, I confess. It's always a tough call, since it's usually all about comfort and control in some form or another. Trust in it's most basic form. It's generally easier to trust those players you know reasonably well and that think along the same lines as you that make you comfortable, than those you either don't know well or that don't think along the same lines as you. But, that makes it very, very difficult. God knows, I've come down on other players like a ton of bricks before now just because I was acting with a misguided sense of control and a distinct lack of comfort. That's my guess, anyway. I won't claim it's right.
How to fix it, though? I don't know. The end of the Manetheren thing helped cosiderably, though, I think. What was different about that sequence, I can't say, though, because I honestly haven't tried to get involved in many of the rest of the big plots that have gone down the Graendal thing included. (Partly, actually, because even I had the impression around that one that it was all planned out with no real room for variation, honestly. Though, mostly because I was too busy with RL.) So, I have no adequate baseline to be able to tell you what is normal on Heroes in terms of that sort of thing.
*chuckle* Not, I suppose, given how opinionated I've been today, it makes much of a difference. Sorry. I warned people at the top of the day I was in a creative mood.
Re: Pandora's box...
Date: 2003-04-23 12:40 pm (UTC)Too, I think it also comes partially from a perception that outside of a core group of players one's opinions on what might or might not constitute a really cool plot twist doesn't count. (It goes back to a variation of that foolish Et-friend debate. I'm hoping that's been quelled, now.) I've been caught both inside and outside that circle, in the past, myself. Guilty as anyone else on either side of the line, I confess. It's always a tough call, since it's usually all about comfort and control in some form or another. Trust in it's most basic form. It's generally easier to trust those players you know reasonably well and that think along the same lines as you that make you comfortable, than those you either don't know well or that don't think along the same lines as you. But, that makes it very, very difficult. God knows, I've come down on other players like a ton of bricks before now just because I was acting with a misguided sense of control and a distinct lack of comfort. That's my guess, anyway. I won't claim it's right.
How to fix it, though? I don't know. The end of the Manetheren thing helped cosiderably, though, I think. What was different about that sequence, I can't say, though, because I honestly haven't tried to get involved in many of the rest of the big plots that have gone down the Graendal thing included. (Partly, actually, because even I had the impression around that one that it was all planned out with no real room for variation, honestly. Though, mostly because I was too busy with RL.) So, I have no adequate baseline to be able to tell you what is normal on Heroes in terms of that sort of thing.
*chuckle* Not, I suppose, given how opinionated I've been today, it makes much of a difference. Sorry. I warned people at the top of the day I was in a creative mood.