People find and so forth? But then, that means there's some method (IC'ly) of identifying where people are, like a code chip or something implanted. No?
I'd almost rather people have to do a +where and then tell the cab where to take them. As in .... the +where tells you the player is in the living room, apt 302, SeaCoast apts. So you tell the cab to take you to SeaCoast apts, and it takes you to Santiago St., which is right outside the main entrance to SeaCoast apts. Besides, what if the player they're searching for is on the Lunar Colony ... then the Mountcoast cab should take them to the ferry port so they can get to the shuttle port on the island offshore.
Of course, this could lead to us needing 2 sets, couldn't it? Hmm. Not sure if Lunar City will be big enough to require it's own cab system. Possibly not.
Should we start a new thread on the spamboard with this?
Re: coding
Date: 2000-10-15 08:40 am (UTC)Now there's a concept.
People find and so forth? But then, that means there's some method (IC'ly) of identifying where people are, like a code chip or something implanted. No?
I'd almost rather people have to do a +where and then tell the cab where to take them. As in .... the +where tells you the player is in the living room, apt 302, SeaCoast apts. So you tell the cab to take you to SeaCoast apts, and it takes you to Santiago St., which is right outside the main entrance to SeaCoast apts. Besides, what if the player they're searching for is on the Lunar Colony ... then the Mountcoast cab should take them to the ferry port so they can get to the shuttle port on the island offshore.
Of course, this could lead to us needing 2 sets, couldn't it? Hmm. Not sure if Lunar City will be big enough to require it's own cab system. Possibly not.
Should we start a new thread on the spamboard with this?